Balancing Update! (0.2)
An update with a balancing premise.
What has been changed?
- No appeals! (A longer delay in Upgrade: Counter)
- Goodbye old friend (Upgrade: Crossfire has been disabled)
- Welcome my new friend (The Upgrade: Stomp is accessible)
- More Difficulty (Now you lose all Upgrades when defeated)
- Now everything is clearer (An instructional guide can be downloaded)
- Minor changes and fixes
What next?? (0.3)
- New area
- 4 new enemies
- New Boss
Look:
(Characteristics and cast can be changed)
Creator notes:
This was a smaller update than I expected, I had several ideas I wanted to put into practice, but the truth is that these last few days I'm running out of time. The manual is not half of what I wanted, I chose to make it available because I think it would be the best way to highlight the different mechanics I put into this game. I have a huge desire to modify it, so I don't consider it finished yet.
Regarding the content included in the manual, the approach to the story is more or less correct. There was no intention of giving details in verse, for example, but it was what I thought was appropriate in the situation. There are things like characters or more details missing, but I didn't do it mainly due to the lack of something to illustrate. The story is already scripted, however, this will be added when these plot objects are properly drawn, so I can present them in an appropriate and less hurried way.
And finally, comes the explanation why this is a rushed update. Development of 'Project DF' or anything else being developed by 'Project rya' will be paused for a while. This means that for more than half of November I will be busy with other personal things and this will directly affect my production on this project. For this reason I wanted this update to be more similar to my final vision, in terms of game play difficulty, history and a broad overview of its resources with a manual to help.
I plan to take this hiatus at the beginning of October, so until then I will continue working normally.
- Why am I the only one moving?
- Because you were rejected in the first area.
- a.
Files
Get DF project
DF project
Rogue-like with dungeon generation
Status | In development |
Author | :> |
Genre | Action |
Tags | 2D, 8-Bit, Game Boy, Game Boy ROM, gb-studio, gbstudio, Hack and Slash, Pixel Art, Retro, Roguelike |
Languages | English |
More posts
- Seed System in GB Studio.Oct 05, 2023
- GB Studio and its angles.Sep 24, 2023
- Minor update! (0.1b)Sep 22, 2023
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