Minor update! (0.1b)
An update with small fixes.
What was fixed?
- The distracted programmer and his variables with the same name! (Now the Miss Improvement will give a real Improvement instead of the Upgrade: Counter).
- Why should I worry about the bones?!!!(During the boss's final attack, the bones were intangible).
- Don't be indecisive anymore! (Now has an Upgrade generation system with only two choices at a time).
- Minor bugs.
What next?? (0.2)
- The end of "Upgrade: Crossfire". :<
- A new "Upgrade: Stomp". :0
- Instruction manual.
Look:
This is crossfire! Notarily kind of useless :[
This is a new stomp! Still under testing.
Creator notes:
I'm really looking forward to all future updates of "DF project" or would it be "Project DF"? That's not my strong point, it's about continuing to work.
The 'Upgrade:'Crossfire' doesn't really seem that attractive to me anymore, I'm designing a new map and I noticed that none of the new enemies use this Upgrade. So there is no reason to continue using it. Stomp seems much more functional to me, but it still needs adjustment, try testing it by holding select in the menu before starting the game, if everything works well, just press the Down button.
The manual is interesting, I haven't started yet, I admit, but I want to illustrate as much as possible, and that makes me very excited.
They are waiting, so wait too!
Files
Get DF project
DF project
Rogue-like with dungeon generation
Status | In development |
Author | :> |
Genre | Action |
Tags | 2D, 8-Bit, Game Boy, Game Boy ROM, gb-studio, gbstudio, Hack and Slash, Pixel Art, Retro, Roguelike |
Languages | English |
More posts
- Seed System in GB Studio.Oct 05, 2023
- Balancing Update! (0.2)Sep 28, 2023
- GB Studio and its angles.Sep 24, 2023
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