Dungeon Generation and Seed System for GB Studio 3.1
This asset was made for GB Studio 3.1, includes a room-based maze system and a SEED system.
About the Asset:
This asset is being made available free of charge and on a non-profit basis.
How to use?
Download the file at the bottom of the page under “Download” and choose the desired language.
The available languages are:
EN(English)
PT(Portuguese)
After downloading the file, extract the ".zip" file and read the "readme.txt" file for more information on usage.
License:
The asset in question is free to use, no credit is required.
You are allowed to use it for commercial use, as long as you have the rights to the product, and it is not a retribution of the Asset.
The languages so far are limited to two options, any help is appreciated, if a new translation is done, feel free to let us know in the comments.
Any variation of this Asset is welcome, its distribution is permitted.
Any inappropriate use of this Asset is the sole responsibility of the holder of the use.
Games that used:
DF project by Rya :> (Me)
(If you use it in your game, let us know in the comments so it can be listed here)
Questions:
If you have any questions, please let me know in the comments, I will try to answer as soon as possible.
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | :> |
| Made with | GB Studio, Piskel, Tiled |
| Tags | 8-Bit, Asset Pack, Game Boy, Game Boy ROM, gb-studio, gbstudio, Homebrew, maze |
| Average session | A few seconds |
| Languages | English, Portuguese (Portugal), Portuguese (Brazil) |
| Inputs | Keyboard |
Install instructions
These Assets require GB Studio 3.1. In addition to a program to extract the ".zip" files.
If everything is Ok, select your preferred language and continue with the download.


Comments
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That’s a very curious concept, I tested it for a while and it poses several opportunities. Of course, first thing to do in a spare moment I’ll try to make it top-down instead of a platformer ;)
That sounds great to me. I chose 'platformer' because it was what I had programmed in my game, in addition to the lack of a vertical sprite for the robot.
I believe that with a little adjustment it should work well in other GB Studio styles.